You know, thinking about it, maybe dirty mirrors aren’t so bad. The results are pretty odd, with the game acting as some of the textures have been removed, but it’s the implications of these unorthodox shenanigans that are really bothering us.įor example, if there’s a Duke in the mirror dimension, does that mean mirror dimension Duke is now out in original Duke’s world? Has destroying the mirror killed Mirror Duke? And if Duke is now trapped in the mirror world, what happens if he keeps walking? The more we dwell on the situation, the more disturbing it gets. Duke Nukem 3D Sound FX List v1.2 (1858) Whitehouse (1822) The Last Train to Marsville (1781) Military Madness (1677) WGSpace 3 (Ice Moon) (1549) Rush Back v2. They accomplished this by dropping a pipebomb by the mirror, clipping through, and setting it off.
They decided to find out what happens if you clip into the “mirror dimension” and destroy the mirror. This is a huge flex from the engine: look at us, we can do fucking MIRRORS /G3D4UIeTQH But, in a series of Tweets, Foone did something rather disconcerting, something that had never occurred to us.īTW I'm certain the real reason they put a bathroom in this level was this stupidly huge mirror.
We knew there was a little trickery involved, that behind the mirror was an identical room and once or twice we used Duke Nukem 3D’s no-clip cheat to head into that room.